Social media was supposed to usher in a golden age of branding. But items did not turn out that way.
The rise of new technologies that allowed audiences to opt out of ads—from cable networks to DVRs and then the internet—made it much harder for brands to buy fame. Now they had to compete directly with actual entertainment. So organizations upped the ante. BMW pioneered the practice of making brief films for the world wide web. Soon corporations were hiring leading film directors (Michael Bay, Spike Jonze, Michel Gondry, Wes Anderson, David Lynch) and pushing for ever-more-spectacular unique effects and production values.
This post is from the Superbrands Annual 2016 and printed with the permission of the Superbrands organisation. BrandingBusiness Founding Companion Mark Lethbridge discusses the contributions that advances in technology are creating in the marketing and branding environment. He shares particular examples of 3 technologies tools that marketers can use to take full benefit and unleash the potential that technology gives.
These celebrities are all garnering the superengaged neighborhood that pundits have long promised social media would provide. But it really is not obtainable to companies and their branded goods and services. In retrospect, that should not be surprising: Interacting with a favored entertainer is different from interacting with a brand of rental car or orange juice. What functions for Shakira backfires for Crest and Clorox. The thought that buyers could possibly want to speak about Corona or Coors in the very same way that they debate the talents of Ronaldo and Messi is silly.
Social media binds collectively communities that once have been geographically isolated, significantly rising the pace and intensity of collaboration. Now that these after-remote communities are densely networked, their cultural influence has grow to be direct and substantial. These new crowdcultures come in two flavors: subcultures, which incubate new ideologies and practices, and art worlds, which break new ground in entertainment.